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Derrick Miles
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Posted - 2014.08.24 06:43:00 -
[1] - Quote
RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible. |

Derrick Miles
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Posted - 2014.08.24 06:48:00 -
[2] - Quote
Sibyyl wrote:I think regulating bounties (read: adding an un-exploitable in-game system for bounties in order to make them lucrative) will kill the current way in which people get hunted down or harassed in exchange for ISK or other services.
Right now, if you want someone dead you either do it yourself or hire somebody to do it. You can put a massive bounty on them using the in-game system, but that alone won't get somebody to bite.. and it shouldn't.
If you have a vendetta, find somebody or a group (there are plenty of them) who will go raise hell. There are no guarantees and you can get screwed over. This is how it should be.
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries. I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. |

Derrick Miles
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Posted - 2014.08.24 07:01:00 -
[3] - Quote
Sibyyl wrote:Derrick Miles wrote:Sibyyl wrote:
What is wrong with the system as it is now? There is a large contingent of EVE players who make their pixel bucks as mercenaries.
I think the difference here is that there is the possibility for two separate professions rather than just one. By removing, or rather not implementing one of them well, it isn't necessarily taking away from the remaining profession, just from the game as a whole. I think the technical difficulty is in the implementation. The fundamental question is.. how would the game differentiate between a legitimate kill and an orchestrated one? This is the blocking issue for having an in-game bounty system which is actually used for bounty hunting. You're right, that is the biggest problem I can see for it. The only thing that pops into my head is to model it after the mercenary profession, but with individual targets and an in-game implementation. By offering an open bounty on a player, not immediately payed out but rather an offer to pay out, set in escrow; then the player offering the bounty can approve whichever bounty hunters apply to be eligible for the final payout on any kills. I'm not sure about all of the details, but regardless I'd like to see CCP pursue the matter a bit further, if only to brainstorm for more possible ideas. |

Derrick Miles
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Posted - 2014.08.24 07:16:00 -
[4] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Would you mind making a new topic with your original idea a little more thought out? I don't wanna steal your thunder, but I'd enjoy trying to help work on it. This post is a bust. If you do, link it to me or mail it if I'm offline whenever it happens. Lol
Feel free to use whatever you'd like, I don't mind. Just trying to throw out some new ideas. |

Derrick Miles
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Posted - 2014.08.24 08:07:00 -
[5] - Quote
Sibyyl wrote:Scip, I think that tying kill contracts to wardecc mechanics makes it too complicated. Instead, to keep things simple.. the contract value alone can be the motivator for the kill (it's up to the person issuing the contract to make it worthwhile). The so-called bounty hunter would have to find their own way to circumvent the laws of the system they are in in order to achieve the kill. The bounty hunter could even declare a wardecc himself to move things along if he wants (but it would be on the BH and not the contract issuer). For NPC corps, a previous suggestion from Kaarous could be useful. I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters. |

Derrick Miles
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Posted - 2014.08.24 08:34:00 -
[6] - Quote
Sibyyl wrote:Derrick Miles wrote: I like the idea of keeping the contract alone as the incentive, although there is a problem I can see with choosing which bounty hunters can take the contract: only those with an existing, solid reputation are going to be picked over and over. To combat this I'd suggest an isk sink in the form of a fee based on the number of successfully completed contracts a bounty hunter has that is payed by the bounty issuer when choosing that hunter.
I also think it could be a similar interface as the current war dec but it could have two distinct mechanics: the ability of the hunters to offer their services on an upcoming bounty and the ability of the issuers to offer contracts to specific hunters.
Yes, Kane might end up getting preferential treatment for all contracts he decides to accept. However, his competitors could offer ISK to the issuer, or favors, or tell them tales of their adventures (screenshots, forum peacocking, killboards). So your question might be.. how does a new player hope to get into bounty hunting without having an elite killboard or resources to bargain with? My answer would be.. they don't. Boba Fett never struck me as a rookie. Well for new players with no killboards there would be no fee to accept them for the contract, since they have no bounty history. Inevitably people would spam the free and cheap hunters trying to get all the new players they can, even if it means risking the alts designed to farm the bounty. |
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